Note: This is the English translation of the article first published in German Intro The ESE Congress is one of the lead events for Embedded Software Engineering in Germany. This year it was held digitally for the first time, so that participation was also possible via video. Over five days, there were 3 keynotes and […]
Author Archives: Anton Kreuzkamp
Kann das nicht der Compiler machen? Maßgeschneidertes C/C++ Tooling mit Clang
Einleitung Der ESE Kongress ist die Leitveranstaltung für Embedded Software Engineering in Deutschland. In diesem Jahr fand er erstmals digital statt, so dass die Teilnahme auch per Video möglich war. An fünf Tagen gab es 3 Keynotes und 96 Fachvorträge aus allen Bereichen der Embedded Softwareentwicklung. Anton Kreuzkamp von KDAB sprach über maßgeschneidertes Code-Refactoring mit […]
How to cast a function pointer to a void* a slightly-too-long-for-twitter report about a subtlety in C++
Question: How do you cast a function pointer to a void*? (You’re trustworthy and wouldn’t dare to do anything evil with it, right?) Answer: Maybe your first thought was, well reinterpret_cast<void*>(&f) of course. That was mine, at least. Well, it turns out, C++ wants to support architectures, where data and instruction pointers are physically distinct […]
Running QtQuick Applications on the Web
QML is the language that makes writing Qt application UIs easier than ever before. QmlWeb now brings this ease to the web. Traditionally desktop applications were written in languages like C or C++. Web technologies like HTML and PHP were mainly used to write static websites. With the rise of modern web applications and technologies […]
Analysing QtQuick apps with GammaRay or “Why is my button gone?”
This is a typical situation when you program a GUI for an application. You have just created a new control, you start your application and… no control. But now: Is it obscured? Is it misplaced? Is it completely transparent or set to ‘invisible’? Is my custom OpenGL-stuff broken or is the item actually not created for […]