As was previously discussed, since the 6.0.0 release of Qt, Qt 3D no longer ships as a pre-compiled module. If you need to use it on your projects, try out the new features, or just see your existing application is ready for the next chapter of Qt’s life, you need to compile Qt 3D from […]
Author Archives: Mike Krus
Qt 3D Changes in Qt 6 to the public API
Overview Qt 6 is nearly upon us. While this has not been addressed by other publications, Qt 3D is also introducing a number of changes with this major release. This includes changes in the public API that will bring a number of new features and many internal changes to improve performance and leverage new, low-level […]
Debugging and Profiling Qt 3D applications Learn about new 5.15 features and other useful tools
Qt 3D, being a retained mode high level graphic API abstraction, tries to hide most of the details involved in rendering the data provided by applications. It makes a lot of decisions and operations in the background in order to get pixels on the screen. But, because Qt 3D also has very rich API, developers […]
Qt 3D Synchronisation Revisited
As mentioned in the previous article in this series, Qt 3D 5.14 is bringing a number of changes aimed at improving performance. Most people familiar with Qt 3D will know that the API is designed around the construction of a scene graph, creating a hierarchy of Entities, each of them having having any number of […]
Python binding for Kuesa Load, render and manipulate glTF models in your python application using Qt 3D
KUESA™ is a Qt module designed to load, render and manipulate glTF 2.0 models in applications using Qt 3D. Kuesa provides a C++ and a QML API which makes it easy to do things like triggering animations contained in the glTF files, finding camera details defined by the designer, etc. It is a great tool so […]
New in Qt 3D 5.11: Generalized Ray Casting
The 5.11 release of Qt 3D is mostly about speed and stability but it also introduces a number of new features. One of them is generalized ray casting which can be used to find objects intersecting a 3d ray. Object Picking Available since 5.6, QObjectPicker can be used to detect mouse interactions with an entity. […]
New in Qt 5.10: Texture Based Animations in Qt 3D Or how to blow things up
Many new features were added to Qt 3D in the 5.10 release. One of them is the support for sprite sheets, contributed by KDAB, as provided by QSpriteGrid and QSpriteSheet and their respective QML items. One way of animating things is to switch between many different versions of the same object at different points in time, like […]
Creating a Qt 5 port to Apple tvOS Work-in-Progress
Back in November, Apple released the latest generation of it’s Apple TV product. Besides the slightly improved hardware, the true new feature is the OS which is now officially based on iOS and comes with the dedicated SDK and App Store! So we started investigating what it would take to port Qt to tvOS and […]