Part 3 If you are here from Part 1, you missed Part 2, somehow. You have tried everything from the first two parts that seemed applicable, and your screen is still a window to the void? No problem: we’ve gathered another five reasons this could be happening and how to go about fixing them. Issue […]
Author Archives: Robert Brock
Why is my screen still black A digestible blog on common render issues and what their cause could be
Part 2 If you are here from Part 1, welcome back. If you are wondering why we started at Part 2, go to Part 1. So, you tried everything from the first part (that was relative to you), and your screen is still a backlighting test? No problem. (Well.. I mean, clearly there is but […]
Why is my screen black? A digestible blog on common render issues and what could be their cause
Part 1 So, you’ve just poured your heart and soul into some real-time 3D rendering code and hit render. Wringing your hands in anticipation you wait for the screen to show your marvellous creation. Still… waiting. It says it’s done but, nothing. Well, maybe not nothing but simply darkness. You stare into the deep dark […]
What a mesh! Part 1
With all the advances being made in Qt 3D, we wanted to create some new examples showing some of what it can do. To get us started, we decided to use an existing learning framework, so we followed the open source Tower Defence course, which you can find at CGCookie. Being a game, it allows […]