After two years of frustration and delays, Embedded World is finally back and KDAB was there at the Qt booth, number 258 in Hall 4. As usual we showed some great demos – updates to some golden oldies, and some brand new ones. We were impressed at the number of visitors who turned up, as […]
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Qt 3D will be ready for the Qt 6 release
Up until now, Qt 3D was relying on OpenGL for rendering. With the upcoming Qt 6, Qt will come with a rendering abstraction layer (Rendering Hardware Interface or RHI) to target not only OpenGL but also Vulkan, Metal and DirectX. We are in the process of adding RHI support to Qt 3D. This will allow […]
Kuesa 3D Studio 1.2 – Press Release June 2nd 2020
KUESA™ 3D Studio 1.2 released A Complete Design-to-Code Workflow Solution for 3D Assets in Real-time Applications version 1.2 released makes 3D design and development workflows easy, fast and reliable offers support for Maya, Autodesk 3ds Max, and Blender as well as any other glTF-compatible digital content creation tools New: Iro materials library can simulate common […]
Kuesa 3D 1.2 release!
Today, KDAB is releasing version 1.2 of the 3D integration workflow Kuesa 3D, built on top of Qt 3D. Kuesa™ 3D is a complete design-to-code workflow solution for 3D in real-time applications, centered around the open glTF™ 2 format, supported by Blender, Maya and 3ds Max. In short, Kuesa provides a workflow that simplifies work […]
Debugging and Profiling Qt 3D applications Learn about new 5.15 features and other useful tools
Qt 3D, being a retained mode high level graphic API abstraction, tries to hide most of the details involved in rendering the data provided by applications. It makes a lot of decisions and operations in the background in order to get pixels on the screen. But, because Qt 3D also has very rich API, developers […]
Qt World Summit 2019 talk videos are online
Did you miss the past Qt World Summit? Were you there, but you couldn’t attend that talk or two that you really wanted to see because the conference was so, so packed with awesome content? Fear no more! We are glad to announce that the talks at the past Qt World Summit 2019 in Berlin […]
3D – Interactions with Qt, KUESA and Qt Design Studio, Part 2
In my last post, I went through a method of creating a simulated reflection with a simple scene. This time I’d like to take the technique and apply it to something a bit more realistic. I have a model of a car that I’d like to show off in KUESA™, and as we know, KUESA […]
Python binding for Kuesa Load, render and manipulate glTF models in your python application using Qt 3D
KUESA™ is a Qt module designed to load, render and manipulate glTF 2.0 models in applications using Qt 3D. Kuesa provides a C++ and a QML API which makes it easy to do things like triggering animations contained in the glTF files, finding camera details defined by the designer, etc. It is a great tool so […]
3D – Interactions with Qt, KUESA and Qt Design Studio, Part 1 how to create a reflection with minimal computational effort
Neither KUESA or Qt 3D Studio will give free reflections. If you know about 3D, you know it requires ray tracing software, not OpenGL. So, I wondered if there would be an easy way to create this effect.
KDAB releases Kuesa™ for 3D asset creation and integration workflow
KDAB announces the release of Kuesa™, a solution that provides an integrated and unified workflow for designers and developers to create, optimize and integrate real time 3D content in a 3D or hybrid 2D/3D software user interface. Kuesa provides an easy, integrated and unified workflow without any compromises for designers and developers giving: great performance […]