Since we first announced it last year, our Vulkan wrapper KDGpu has been busy evolving to meet customer needs and our own. Our last post announced the public release of v0.1.0, and version 0.5.0 is available today. It’s never been easier to interact with modern graphics technologies, enabling you to focus on the big picture […]
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KDDockWidgets 2.1 Released Stability, Fixes, and Enhancements
KDDockWidgets has launched its latest version 2.1. This release comes packed with over 500 commits, offering enhanced stability over its predecessor, version 2.0, without introducing any breaking changes. KDDockWidgets is a versatile framework for custom-tailored docking systems in Qt written by KDAB’s Sérgio Martins. For more information about its rich set of features, have a […]
Qt and Trivial Relocation (Part 4) On trivial relocation and move assignments
In the last post of this series we learned that: erasing elements from the middle of a vector can be implemented, in general, via a series of move assignments, move constructions, swaps, destructions for types with value semantics, the exact strategy does not really matter for types with write-through reference semantics, the strategy matters, because […]
Qt and Trivial Relocation (Part 3) Trivial relocability for vector erasure, and types with write-through reference semantics
In the last post of this series we started exploring how to erase an element from the middle of a vector. We discussed that in principle there are several different possible ways to implement erase().For instance, a vector could move-assign over the elements to be erased: Alternatively, a vector could use rotations or some other […]
Laying Out Components with Qt Quick and JSON Factory Design Techniques - Part 2
Did you know you can programmatically instantiate arbitrary QML components? Dive into a pure QML implementation of the factory pattern with this blog series. In part 2, we explore techniques for laying out the nested components, and learn about the quirks behind QML's Loader.
Qt and Trivial Relocation (Part 2) Relocation and Erasure
In the last post of this series we discussed the usage of trivial relocation in order to optimize move construction followed by the destruction of the source. To quickly recap: objects of certain datatypes (“trivially relocatable” types) can be moved in memory by simply moving bytes; this can be used to optimize certain bulk operations […]
Qt and Trivial Relocation (Part 1) What is relocation?
The container classes introduced in Qt 4 (Tulip, for the aficionados) had an interesting optimization: the ability to turn certain operations on the contained objects into byte-level manipulations. Example: vector reallocation Consider the reallocation of a QVector<T>: when the vector is full and we want to insert a new value (of type T), the vector […]
Hotspot v1.5.0 released The Linux perf GUI for Performance Analysis
Hotspot is a standalone GUI designed to provide a user-friendly interface for analyzing performance data. It takes a perf.data file, parses and evaluates its contents, and presents the results in a visually appealing and easily understandable manner. Our goal with Hotspot is to offer a modern alternative to perf report, making performance analysis on Linux […]
Mixing C++ and Rust for Fun and Profit: Part 3 How to not reinvent the wheel
In the two previous posts (Part 1 and Part 2), we looked at how to build bindings between C++ and Rust from scratch. However, while building a binding generator from scratch is fun, it’s not necessarily an efficient way to integrate Rust into your C++ project. Let’s look at some existing technologies for mixing C++ […]
Mastering the Embedded Update Process
The importance of updating your product after it’s in the field cannot be overstated. Not only is it essential for customer satisfaction with feature updates and bug fixes, but also for addressing security vulnerabilities. In this post, we’ll look at some key considerations and methodologies for updating embedded systems. Selecting an update approach Choosing the […]