QZXing is a very useful library: It provides an easy to use Qt integration API around the barcode scanning library ZXing (zebras crossing). Because it is so easy to setup QZXing in a Qt application, we and most of our customers end up using it when they need to scan images for barcodes. There is, or rather […]
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Our engineers and designers share cutting-edge technology news and ideas with regard to Qt, QML, Qt on Android, OpenGL, Qt 3D, Vulkan, Scalable UIs and more embedded, mobile and desktop-related topics.
Uncovering 32 Qt best practices at compile time with clazy Generating compile-time warnings and automatic refactoring for Qt best practices
In a previous blog post we introduced clazy, a clang plugin which makes the compiler understand Qt semantics, allowing you to get compile-time warnings about Qt best practices ranging from unneeded memory allocations to misuse of API, including fix-its for automatic refactoring. Today we’ll do a round-up and present the checks related to connect statements, […]
Qt 3D Animation Easter Teaser Using Blender and Qt 3D in Qt 5.9 to create, texture, and animate a model
As an Easter treat here is a quick taster of some of the animation goodies coming to Qt 3D along with Qt 5.9. In this post we will briefly outline the steps needed to create a simple Qt 3D application and the assets it uses to produce this little animation:
Disabling narrowing conversions in signal/slot connections
A small new feature that I have added to Qt 5.8 is the possibility of disabling narrowing conversions in the new-style QObject::connect statement. In this short blog post I would like to share with you why I thought this was useful and therefore implemented it. The problem Since Qt 5.0, the new-style, PMF-based (pointer to […]
QStringView Diaries: The Eagle Has Landed QStringView merged for Qt 5.10
After two months of intensive reviews, discussions, fixes, and stripping down the initial commit, feature by feature, to make it acceptable, I am happy to announce that the first QStringView commits have landed in what will eventually become Qt 5.10. Even the docs are already on-line. This is a good time to briefly recapitulate what […]
KDAB and Qt at Embedded World 2017–the video "the future is written with Qt"
Qt partners at the 2017 Embedded world. We had a fabulous time and so did everyone else. KDAB is very proud of our work on the RIMAC supercar. See you next year!
KDAB and Qt at Embedded World Nuremberg
Embedded World Nuremberg was bigger than ever this year (over 30,000 visitors!), with a large number of exhibitors displaying “Qt friendly” signs in Hall 4, showing how far we’ve come in recent years This year KDAB exhibited alongside The Qt Company and other Qt partners at one gigantic stand devoted to all things Qt. Automotive […]
Safety critical drawing with OpenGL SC The main sticking points when migrating OpenGL ES software to functionally safe OpenGL SC
Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]
Clang-Tidy, part 1: Modernize your source code using C++11/C++14 Automated refactoring of your source code using powerful open-source tooling
This blog series will introduce the clang-tidy utility from the Clang/LLVM project and show how to use it to automatically refactor
What do I do if a slot is not invoked? A practical checklist to debug your signal/slot connections
All Qt developers have asked themselves at least once in their careers: “why isn’t my slot invoked?” (I’ve asked myself that question many, many times). There are a number of reasons why a connection may fail to be properly set up, and ultimately cause our slot not to be invoked. This blog post is a practical […]