No, this isn’t about Star Trek. If you’ve accidentally stumbled onto this blog to learn about the language of Spock’s homeland, try here instead. Vulkan (spelled with a “k”, not a “c”) is a powerful new 3D graphics API from the Khronos Group, the same consortium that developed its spiritual predecessor, OpenGL, and other related […]
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KDAB at EWN
Nuremberg, February 23-25 In February, KDAB will once again be at Embedded World Nuremberg, the embedded event of the year in Europe. Come and meet us and see our stunning demos in Hall 4 at stand 4-610. We will have a 3D technical visualisation of a Rolls Royce Trent 900 jet engine, the OPW mPro Industrial […]
KDAB at CppCon 2016
Washington, USA 2016-09-18 2016-09-23 Washington, September 18-23 Check it out http://cppcon.org/, get it in your diary. Why not contribute, folks? We’ll be there in more ways than one, including this 2 day training Programming with Qt Widgets. We’ll be bringing you updates as the year progresses.
Creating a Qt 5 port to Apple tvOS Work-in-Progress
Back in November, Apple released the latest generation of it’s Apple TV product. Besides the slightly improved hardware, the true new feature is the OS which is now officially based on iOS and comes with the dedicated SDK and App Store! So we started investigating what it would take to port Qt to tvOS and […]
How to integrate OpenGL code with Qt Quick 2 applications (part 2)
In the last blog post we gave a very high level introduction to the Qt Quick 2 renderer. We also showed how various signals are emitted by the renderer during the synchronization and rendering steps. In this blog post we’re going to discuss those signals and show how they can be used to implement overlays […]
GammaRay 2.4 released
We released a new major version of GammaRay, KDAB’s Qt runtime introspection tool, in December 2015. Besides bringing you initial support for Qt 5.6, we focused on enhancing your productivity with large target applications. This includes various performance improvements such as a much faster object search, a new property editor that can dive into composite […]
C and Its Offspring: OpenGL and OpenCL – Parts 1 & 2 OpenGL Speeds High-End Graphics for On-Chip GPUs
An in-depth look at improving the visual quality and computational throughput of systems with OpenGL, from a KDAB expert and the maintainer of Qt 3D, writing for the USA’s premium magazine for embedded computing: RTC magazine.
What is GammaRay? 3 reasons to start using it today
What is GammaRay? For starters, it’s a powerful electromagnetic wave, as well as a way to treat cancer. It’s also an under-appreciated German speed metal band. And it’s what gives Dr. Bruce Banner his big green alter ego. But Qt aficionados will know the GammaRay that we’re talking about is an uber-powerful Qt debugger and introspection tool. If you’re […]
Efficiency Matters! Streamlining your Modern UX with Compressed Textures
Your mobile app is running slowly, crippled by virtual memory swapping and chunks of the UX aren’t showing. The QOpenGLTexture class (a KDAB contribution), provides the APIs to use compressed textures.
Embedding QML: Why, Where, and How
If you’re already using QML in Qt, you know that it can help quickly create flexible user interfaces using little or no C++ programming. With a basic text file and some JavaScript logic, you can put together a pretty sophisticated interface like that shown in the Qt Quick Clock demo (below) with a minimum of […]