For the last 3 years, we in KDAB have received overwhelmingly positive feedback for organising and running Qt Developer Days in Europe. Now we would like to say thank you to all of you for your participation and positive feedback with regard to our arrangements of everything from great technical content and discussions to evening entertainment […]
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Our engineers and designers share cutting-edge technology news and ideas with regard to Qt, QML, Qt on Android, OpenGL, Qt 3D, Vulkan, Scalable UIs and more embedded, mobile and desktop-related topics.
Qt3D 2.0 The FrameGraph
Continuing our blog post series about the rewrite of Qt3D. Introduction For quite some time now, you’ve been hearing about Qt3D’s Framegraph. Although a brief definition of what the Framegraph is was given in the previous articles, this blog post will cover it in more detail. After reading this post, you will understand the difference […]
KDAB contributions to Qt 5.7
Last week I visited a new customer who is making medical and industrial devices which have one thing in common: image and video capturing, and letting the user save these files onto a USB key. These devices run embedded Linux and the application is done in Qt (and gstreamer for the video capture). The new […]
Scalable UIs, Scaling the Content
So far we talked about the technical aspects of scaling your application, the dpi, the number of pixels, its nature, the nature of image formats and the implications of all that on the creation of visual elements for your UI. But this is only a part of the problem, for although all this helps you to create answers […]
Fun with Android
AKA: I know what you did last Christmas ! Hello folks, I’d like to share with you a few things that I did during this Xmas. Besides the fact I’ll never ever take a vacation before Xmas, because Brasov is a tourist attraction and it was FULL of tourists in that period. I could ski […]
Shadow Mapping in Qt3D 2.0
Continuing our blog post series about the rewrite of Qt3D. One of the biggest driving factors behind the design of Qt3D 2.0 is the ability to configure the renderer in order to accommodate custom rendering techniques. In this blog post I will explain how to render a scene in Qt3D with shadows.
Overview of Qt3D 2.0 – Part 2
An Example of Rendering with Qt3D In the previous article we learned about the requirements and high-level architecture of Qt3D 2.0. In order to put some of this into context and to give you a concrete example of how it looks to draw something in Qt3D using the QML API, we will now briefly show […]
Overview of Qt 3D 2.0 – Part 1
by Sean Harmer of KDAB Back in the days when Qt was owned by Nokia, a development team in Brisbane had the idea of making it easy to incorporate 3D content into Qt applications. This happened around the time of the introduction of the QML language and technology stack, and so it was only natural […]
KDAB contributions to Qt 5.4
Qt 5.4 was released just last week! The new release comes right on schedule (following the 6-months development cycle of the Qt 5 series), and brings a huge number of new features. KDAB engineers have contributed lots of code to Qt during the last few months. Once more, KDAB is the second largest contributor to […]
Overview of Qt3D 2.0 – Part 1
Introduction Back in the days when Qt was owned by Nokia, a development team in Brisbane had the idea of making it easy to incorporate 3D content into Qt applications. This happened around the time of the introduction of the QML language and technology stack, and so it was only natural that Qt3D should also […]