In a well-designed QML application, the UI is built using re-usable components, while the data and logic live in C++ based components we call controllers here. The QML part of the application uses these components (that themselves may be written in QML or C++) to build up the user interface and connect these components with […]
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VS Code for Qt Applications – Part 3 A Technical Guide
This 3-part blog series shows in detail how to get up to speed with a Qt project using Visual Studio Code. Part 3 further integrates Qt into VS Code with syntax highlighting, Qt Creator quick switch and more…
KDDockWidgets 1.4.0 Released!
KDDockWidgets 1.4.0 has been released! KDDockWidgets is a framework for custom-tailored docking systems in Qt. This is a major release with new features and lots of fixes. KDDockWidgets 1.4.0 Overview The big highlights of KDDockWidgets 1.4.0 are the experimental MDI support and the new declarative API for QtQuick: By using MainWindowMDI, you can now have […]
Automotive Grade Maps and Navigation for Everyone Technical Preview Release
It is our pleasure to introduce a shiny new Maps & Navigation solution for QML developers! This QML plugin is a joint effort between KDAB & General Magic to bring the excellent General Magic Maps and Navigation SDK to the QML world. What makes the General Magic QML plugin special? It’s easy to use. With […]
Qt Developer Conference A Conference from Developers for Developers
We at KDAB are pleased to announce an event we’re planning to host in Berlin this fall, September 28-30. Save the dates for KDAB’s Qt Developer Conference — a conference from Qt developers for Qt developers! Qt Desktop Days, May 2021 — Cancelled Before we tell you more about Qt Dev Con, we’d like to […]
Qt Embedded Days 2021
This brand new online conference hosted by KDAB offers in-depth technical topics from embedded developers for embedded developers – especially, but not exclusively, for those working with Qt on Embedded Devices. The call for papers is now closed and the program will be announced as soon as the committee has made a final selection. We […]
Efficient Custom Shapes in QtQuick : Shaders
A long time ago, I wrote a post about creating custom shapes in Qt Quick, via the scene-graph APIs. That post covered defining suitable geometry to draw a part of a circle, known also as a ‘sector’, efficiently, since such sectors occur commonly in instrument and vehicle interfaces. I started writing the second part, about […]
A 3D Block Building Game in QML
Here, at KDAB, we get to spend 10% of our time on learning what we don’t know or practicing and improving what we already know. Recently, I decided to use that time to learn more about the Qt Quick Rendering Engine. The best way to do so, I found, is to use it in a […]
Qt and the unu dashboard
KDAB has been working closely together with unu to create the dashboard application for their next-generation of electric scooters. You can find out about these affordable, innovative, urban transport solutions and book a test ride here. unu is now launching the scooters. So in this blog post, we will have a look at some of […]
KDAB TV celebrates its first year
A year ago KDAB started a YouTube channel dedicated to software development with Qt, C++ and 3D technologies like OpenGL. We talked to Sabine Faure, who is in charge of the program, about how it worked out so far and what we can expect in the future. What was the idea behind the KDAB video […]