As was previously discussed, since the 6.0.0 release of Qt, Qt 3D no longer ships as a pre-compiled module. If you need to use it on your projects, try out the new features, or just see your existing application is ready for the next chapter of Qt’s life, you need to compile Qt 3D from […]
Qt3D Get the RSS Feed
Qt 3D Renderer changes and improvements in Qt 6
With Qt 6 well on its way, it’s about time we go over some of the internal changes and optimizations made to Qt 3D for the upcoming release. In a separate article, my colleague Mike Krus has already highlighted the API changes we’ve made in Qt 3D for Qt 6. This post will dive into […]
Qt 3D Changes in Qt 6 to the public API
Overview Qt 6 is nearly upon us. While this has not been addressed by other publications, Qt 3D is also introducing a number of changes with this major release. This includes changes in the public API that will bring a number of new features and many internal changes to improve performance and leverage new, low-level […]
Qt 3D will be ready for the Qt 6 release
Up until now, Qt 3D was relying on OpenGL for rendering. With the upcoming Qt 6, Qt will come with a rendering abstraction layer (Rendering Hardware Interface or RHI) to target not only OpenGL but also Vulkan, Metal and DirectX. We are in the process of adding RHI support to Qt 3D. This will allow […]
Why is my screen dark A digestible blog on common render issues and what their cause could be
Part 3 If you are here from Part 1, you missed Part 2, somehow. You have tried everything from the first two parts that seemed applicable, and your screen is still a window to the void? No problem: we’ve gathered another five reasons this could be happening and how to go about fixing them. Issue […]
Why is my screen still black A digestible blog on common render issues and what their cause could be
Part 2 If you are here from Part 1, welcome back. If you are wondering why we started at Part 2, go to Part 1. So, you tried everything from the first part (that was relative to you), and your screen is still a backlighting test? No problem. (Well.. I mean, clearly there is but […]
Debugging and Profiling Qt 3D applications Learn about new 5.15 features and other useful tools
Qt 3D, being a retained mode high level graphic API abstraction, tries to hide most of the details involved in rendering the data provided by applications. It makes a lot of decisions and operations in the background in order to get pixels on the screen. But, because Qt 3D also has very rich API, developers […]
Qt World Summit 2019 talk videos are online
Did you miss the past Qt World Summit? Were you there, but you couldn’t attend that talk or two that you really wanted to see because the conference was so, so packed with awesome content? Fear no more! We are glad to announce that the talks at the past Qt World Summit 2019 in Berlin […]
KDAB at Embedded World, Nuremberg 25 - 27 February
Embedded World – 25-27 February 2020 February 2020 will be the tenth year that KDAB exhibits at Embedded World, in Nuremberg, Germany. When we started exhibiting, there were only five halls compared to today’s seven, so the event continues to grow and remain relevant, in a world where most interaction takes place on-line. In those […]
New features and changes in the Kuesa 1.1.0 release
KUESA™ is a solution that provides an integrated and unified workflow for designers and developers to create, optimize and integrate real time 3D content in a 3D or hybrid 2D/3D software user interface. Models, including geometry, materials, animations and more, can smoothly be shared between designers and developers. Kuesa relies on glTF 2.0, an open standard […]