Right from the start, unu wanted to add a stylish, first-class embedded high-res display to their second generation electric scooter. Like many top-class engineering companies, unu didn’t have in-house expertise for building a modern UI, so they decided to partner with KDAB to build a modern UI based on Qt. In this video you learn […]
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Qt 3D Synchronisation Revisited
As mentioned in the previous article in this series, Qt 3D 5.14 is bringing a number of changes aimed at improving performance. Most people familiar with Qt 3D will know that the API is designed around the construction of a scene graph, creating a hierarchy of Entities, each of them having having any number of […]
Qt 3D: One too many threads or what has changed in 5.14
Qt 3D makes heavy use of threads, as a way to spread work across CPU cores and maximize throughput, but also to minimize the chances of blocking the main thread. Though nice on paper, the last case eventually leads to added complexity. Sometimes, there are just one too many threads. In the past, we’ve been […]
3D – Interactions with Qt, KUESA and Qt Design Studio, Part 2
In my last post, I went through a method of creating a simulated reflection with a simple scene. This time I’d like to take the technique and apply it to something a bit more realistic. I have a model of a car that I’d like to show off in KUESA™, and as we know, KUESA […]
Python binding for Kuesa Load, render and manipulate glTF models in your python application using Qt 3D
KUESA™ is a Qt module designed to load, render and manipulate glTF 2.0 models in applications using Qt 3D. Kuesa provides a C++ and a QML API which makes it easy to do things like triggering animations contained in the glTF files, finding camera details defined by the designer, etc. It is a great tool so […]
3D – Interactions with Qt, KUESA and Qt Design Studio, Part 1 how to create a reflection with minimal computational effort
Neither KUESA or Qt 3D Studio will give free reflections. If you know about 3D, you know it requires ray tracing software, not OpenGL. So, I wondered if there would be an easy way to create this effect.
KDAB at QtDay 2019 April 1st and 2nd, Florence, Italy
On the 1st and 2nd of April, KDAB will once again be sponsors at this fast-growing Qt event in Italy: QtDay 2019. The biggest Qt event in the region, now in its 8th year, contrary to what its name suggests, QtDay 2019 boasts a full two days of technical talks and workshops, each day with […]
Auto Innovation at Embedded World Nuremberg, Feb 26-28, 2019
In vehicle infotainment systems and instrument clusters are getting larger and more complex, requiring an exponentially growing base of software to drive them. Furthermore, KDAB finds that self-driving technology does not obviate the need for displays – in fact, autonomous technology seems to be accelerating the trend for larger and more capable graphics software. To […]
KDAB at Embedded World 2019 26 to 28 February, Nuremberg
KDAB at Embedded World, Nuremberg In February 2019, KDAB will once again be the main Qt partner at the Qt Booth, Hall 4-258, at Embedded World, in Nuremberg, Germany. This is the biggest Embedded conference in Europe and, in 2018, hosted over 1000 exhibitors and over 32000 visitors. Get your free pass here using Code: B401904 This year KDAB […]
KDAB releases Kuesa™ for 3D asset creation and integration workflow
KDAB announces the release of Kuesa™, a solution that provides an integrated and unified workflow for designers and developers to create, optimize and integrate real time 3D content in a 3D or hybrid 2D/3D software user interface. Kuesa provides an easy, integrated and unified workflow without any compromises for designers and developers giving: great performance […]