KDAB is a major sponsor of this event and a key independent contributor to Qt as our blogs attest. Every year, dedicated Qt contributors gather at Qt Contributors’ Summit to share with their peers latest knowledge and best practices, ensuring that the Qt framework stays at the top of its game. Be a Contributor to […]
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KDAB at SIGGRAPH 2018 12-18 August, Vancouver
Yes, folks. This year SIGGRAPH 2018 is in Canada and we’ll be there at the Qt booth, showing off our latest tooling and demos. These days, you’d be surprised where Qt is used under the hood, even by the biggest players in the 3D world! SIGGRAPH 2018 is a five-day immersion into the latest innovations […]
New in Qt 3D 5.11: Generalized Ray Casting
The 5.11 release of Qt 3D is mostly about speed and stability but it also introduces a number of new features. One of them is generalized ray casting which can be used to find objects intersecting a 3d ray. Object Picking Available since 5.6, QObjectPicker can be used to detect mouse interactions with an entity. […]
New in Qt 5.10: Texture Based Animations in Qt 3D Or how to blow things up
Many new features were added to Qt 3D in the 5.10 release. One of them is the support for sprite sheets, contributed by KDAB, as provided by QSpriteGrid and QSpriteSheet and their respective QML items. One way of animating things is to switch between many different versions of the same object at different points in time, like […]
KDAB’s City Lights Display with Qt 3D Qt 3D put to novel use to implement a deferred rendering pipeline
The City Lights demo is an example of Qt 3D being put to novel use to implement a deferred rendering pipeline. With OpenGL, the number of lights you can show on a screen, also affecting objects in a scene, is limited by the need to use a forward renderer. Using Qt 3D, the geometry considerations […]
Exporting 3D content for Qt 3D with Blender
At the heart of every 3D application is geometry. Qt 3D-based 3D applications are no different and require the user to either generate geometry or provide asset files for Qt 3D to load. This blog post demonstrates how Blender and its Python API could be used to write an exporter that generates geometry for Qt […]
GammaRay 2.9.0 Release
We have released version 2.9.0 of our Qt application introspection tool GammaRay. GammaRay allows you to observe behavior and data structures of Qt code inside your program live at runtime. GammaRay 2.9 introduces a number of new features interesting to Qt Quick, QWidgets, Qt 3D and non-graphical Qt users alike. Qt Quick One focus area of […]
Writing a Custom Qt 3D Aspect – part 2 Setting up the backend and communications
Introduction In the previous article we gave an overview of the process for creating a custom aspect and showed how to create (most of) the front end functionality. In this article we shall continue building our custom aspect by implementing the corresponding backend types, registering the types and setting up communication from the frontend to […]
Writing a Custom Qt 3D Aspect – part 1 Extending Qt 3D via Aspects
Introduction Qt 3D has a flexible and extensible architecture that allows us to easily add our own new functionality to it without disrupting the existing features. The functionality of Qt 3D is divided among so-called aspects, each of which encapsulates a particular subject domain such as rendering, input, or animation. This short series of articles […]
Qi (Quantitive Imaging Systems) case study Solving Cancer with Qt 3D
Solving cancer is probably the biggest mystery that we see unravel in our life. This is a complex one because cancer is not a single disease, there are a myriad of aspects that need to be uncovered. Qi (Quantitive Imaging Systems) images biopsies from patients and then labels individual cells with over a hundred biomarkers. […]