Sometimes data visualization might call for more than a graph – you need to visualize complex data, such as that generated by city lighting, in three dimensions to get the full effect. KDAB decided to put together a showcase for the Qt World Summit that allowed us to demonstrate Qt 3D’s capabilities as a performant […]
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What is Qt 3D? Integrating Qt 3D into user interfaces
Qt now provides a new module named Qt 3D. In this very short talk Giuseppe D’Angelo introduces some of the design ideas behind Qt 3D, discuss its use cases, and shows how simple it is to get 3D content in an application when using Qt 3D APIs.
KDAB contributions to Qt 5.9
Qt 5.9 has just been released! This release marks two important milestones for the Qt Project. The first is that now the Qt 5 series has had more releases than any other Qt version ever (the last release of the Qt 4 series was Qt 4.8). The second milestone is that Qt 5.9 will be a […]
Qt 3D Animation Easter Teaser Using Blender and Qt 3D in Qt 5.9 to create, texture, and animate a model
As an Easter treat here is a quick taster of some of the animation goodies coming to Qt 3D along with Qt 5.9. In this post we will briefly outline the steps needed to create a simple Qt 3D application and the assets it uses to produce this little animation:
Safety critical drawing with OpenGL SC The main sticking points when migrating OpenGL ES software to functionally safe OpenGL SC
Bringing software into a safety critical environment can be tricky, especially when using the complex APIs needed for modern 3D graphics. That’s what makes OpenGL SC (Safety Critical) so important: it bridges the gap between beautiful displays and functional safety, while trying to remain as close to existing embedded standards that we all know and love. OpenGL SC will only […]
KDAB contributions to Qt 5.8
Qt 5.8 has just been released! Another great release of Qt, made possible by thousands of commits by over a hundred different contributors: And here we are again, with the usual showcase of the most outstanding contributions to Qt 5.8 developed by KDAB engineers. In no particular order: Qt 3D Qt 3D continues to receive […]
GammaRay 2.7.0 Released
We have released version 2.7 of our Qt application introspection tool GammaRay. GammaRay allows you to observe the behavior and data structures of Qt code inside your program live at runtime. Here are a few of the highlights of this release: The new Qt 3D geometry inspector allows you to look at a wireframe rendering of entity geometries, […]
KDAB adds five new trainings in 2017
We’re adding an exciting raft of new trainings to our schedule for 2017 and some new locations, including San Francisco, Seoul and Beijing. Throughout the year you will be able to sign up for top class, always-up-to-date, original-authored trainings, presented by fully qualified KDAB trainers, all engineers actively involved in delivering KDAB’s high quality projects. […]
Qt 3D Basics Kevin Ottens
Having 3D scenes in your application is becoming a clear trend and is likely to become even more important in the future with the growth of Virtual Reality and Augmented Reality. So far Qt was allowing you to integrate with Open GL fairly easily, but managing the rendering code itself was still a very […]
Qt 3D and Physics Based Rendering QtCon presentation
Physics Based Rendering (PBR) is the latest and greatest trend in real-time rendering yielding much more visually believable images than the traditional Phong or ad-hoc lighting models. The underlying concept is that the shaders should use physical principles in the encoded models – chief of which are conservation of energy and the Fresnel effect. PBR […]