Hello! This is a small wrap-up fromQtCon, the biggest Qt event in Europe in 2016, that happened at the beginning of September. At QtCon the Qt community joined forces with the KDE, FSFE and VideoLAN communities, to create an exciting event in the spirit of open collaboration and participation amongst projects. During QtCon many KDAB […]
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KDAB contributions to Qt 5.7
Hello, and welcome to the usual appointment with a new release of Qt! Qt 5.7 has just been released, and once more, KDAB has been a huge part of it (we are shown in red on the graph): In this blog post I will show some of the outstanding contributions by KDAB engineers to the […]
KDAB demo and talk at SIGGRAPH
Anaheim, Ca, USA 2016-07-24 2016-07-28 Anaheim, California, July 24-28 Meet us at Booth 677 at the biggest Computer Graphics & Interactive Techniques conference in the World – SIGGRAPH! KDAB will be there on Booth 677 with The Qt Company. See our NVidia TK1 with the: Dodge Viper Qt3D PBR demo, featuring real time cutting planes […]
KDAB, Qt 3D and the Release of Qt 5.7
Some of you may know that Qt 3D is going strong almost entirely due to the work of the KDAB team, led by Dr. Sean Harmer and Paul Lemire. You can read all about its near demise and ultimate rescue here – it’s quite a story, and started with the release of Qt 4. Now […]
Webinar – Introducing Qt 3D
Your place, Anywhere 2016-06-15 2016-06-15 Right where you are on June 15th On June 15th at 18:00 CET KDAB and the Qt Company will present a one hour webinar on Qt 3D featuring KDAB’s Dr Sean Harmer, leader of the team on the Qt 3D work within Qt, and KDAB’s Paul Lemire. The one hour […]
KDAB at SIGGRAPH in July
Anaheim, California 2016-07-24 2016-07-28 Anaheim, July 24th – 28th Meet us at the biggest graphics event in the world: SIGGRAPH2016! KDAB will be there and KDAB’s Dr Sean Harmer will be delivering a talk on Qt 3D.
Physically Based Rendering (PBR) in 10 minutes Understanding a new rendering model for realistic and consistent graphics
If you happened to be at the NVIDIA GTC conference last week, you may have seen a Qt demo we developed showing a Dodge Viper in the Toradex booth. If that Viper looked especially cool, that’s partially because it was displayed using Physically Based Rendering (PBR). Alright… what exactly is PBR, and can I use it in my […]
KDAB contributions to Qt 5.6
Qt 5.6 has just been released! Packed with incredible new features, 5.6 is also the first long term support release of Qt: it will be supported for the next 3 years, giving developers a solid foundation for their current and upcoming projects. Once more, KDAB is confirmed to be the largest independent contributor to Qt, […]
Creating a Qt 5 port to Apple tvOS Work-in-Progress
Back in November, Apple released the latest generation of it’s Apple TV product. Besides the slightly improved hardware, the true new feature is the OS which is now officially based on iOS and comes with the dedicated SDK and App Store! So we started investigating what it would take to port Qt to tvOS and […]
Efficiency Matters! Streamlining your Modern UX with Compressed Textures
Your mobile app is running slowly, crippled by virtual memory swapping and chunks of the UX aren’t showing. The QOpenGLTexture class (a KDAB contribution), provides the APIs to use compressed textures.