A small new feature that was added to Qt 5.8 is the ability for moc (Qt’s meta-object compiler) to extract meta-object information at the namespace level. This means, for instance, that you can have introspection support for enumerations defined in a namespace (not just in QObject subclasses, or classes tagged with Q_GADGET), and use such […]
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Heaptrack v1.0.0 Release First stable release of the fast Linux heap memory profiler
I’m extremely happy to finally announce the first stable release of heaptrack, the FOSS heap memory profiler for C/C++ Linux applications. You can download the source tarball from the KDE mirrors: https://download.kde.org/stable/heaptrack/1.0.0/src/ Heaptrack is a fast heap memory profiler that runs on Linux. It allows you to track all heap memory allocations at run-time. Afterwards, the accompanying GUI […]
KDAB contributions to Qt 5.8
Qt 5.8 has just been released! Another great release of Qt, made possible by thousands of commits by over a hundred different contributors: And here we are again, with the usual showcase of the most outstanding contributions to Qt 5.8 developed by KDAB engineers. In no particular order: Qt 3D Qt 3D continues to receive […]
GammaRay 2.7.0 Released
We have released version 2.7 of our Qt application introspection tool GammaRay. GammaRay allows you to observe the behavior and data structures of Qt code inside your program live at runtime. Here are a few of the highlights of this release: The new Qt 3D geometry inspector allows you to look at a wireframe rendering of entity geometries, […]
Slaying Latency with Linux Kernel Tracepoints
Knowing what tools are at your disposal when looking to make a program faster or keep it operating smoothly is critical to your success as a programmer. We recently solved a performance problem using Linux Kernel Tracepoints so we thought we’d share the process with you so that you can see for yourself if this […]
Integrating OpenGL with Qt Quick 2 applications (part 2) Implementing overlays and underlays with the Qt Quick 2 renderer
In the last blog post we gave a very high level introduction to the Qt Quick 2 renderer. We also showed how various signals are emitted by the renderer during the synchronization and rendering steps. In this blog post we’re going to discuss those signals and show how they can be used to implement overlays […]
QStringView Diaries: Advances in QStringLiteral How QStringView Development Also Improves its "Competition"
This is the first in a series of blog posts on QStringView, the std::u16string_view equivalent for Qt. You can read about QStringView in my original post to the Qt development mailing-list, follow its status by tracking the “qstringview” topic on Gerrit and learn about string views in general in Marshall Clow’s CppCon 2015 talk, aptly […]
Un-deprecate your Qt project
The last post from my colleague Marc Mutz about deprecating Q_FOREACH caused quite an uproar amongst the Qt developers who follow this blog. I personally feel that this was caused fundamentally by a perceived threat: there is a cost associated to porting away a codebase from a well-known construct (Q_FOREACH) to a new and yet-undiscovered […]
Stepanov-Regularity and Partially-Formed Objects vs. C++ Value Types
In this article, I will take a look at one of the fundamental concepts introduced in Alex Stepanov and Paul McJones’ seminal book “Elements of Programming” (EoP for short) — that of a (Semi-)Regular Type and Partially-Formed State. Using these, I shall try to derive rules for C++ implementations of what are commonly called “value […]
“Unboxing” the Android Things Developer Preview
Android Things is Google’s answer to creating an environment for IoT devices. Take a slimmed down Android build, add some sensor-specific APIs, and provide it on a number of powerful pre-integrated micro-boards and you have a ready-made platform for building a host of upcoming IoT devices. Android Things can take advantage of many existing Android […]