KDDockWidgets 1.4.0 has been released! KDDockWidgets is a framework for custom-tailored docking systems in Qt. This is a major release with new features and lots of fixes. KDDockWidgets 1.4.0 Overview The big highlights of KDDockWidgets 1.4.0 are the experimental MDI support and the new declarative API for QtQuick: By using MainWindowMDI, you can now have […]
QtDevelopment Get the RSS Feed
for feeds to planetqt and planetkde
Automotive Grade Maps and Navigation for Everyone Technical Preview Release
It is our pleasure to introduce a shiny new Maps & Navigation solution for QML developers! This QML plugin is a joint effort between KDAB & General Magic to bring the excellent General Magic Maps and Navigation SDK to the QML world. What makes the General Magic QML plugin special? It’s easy to use. With […]
KDSoap 2.0.0 Released
KDSoap 2.0.0 was just released! What is KDSoap? KDSoap is a tool for creating client applications for web services, without the need for any further component such as a dedicated web server. This tool makes it possible to interact with applications which have APIs that can be exported as SOAP objects. The web service then […]
New in Qt 6.1: std::hash Support for QHash
In the previous blog post of this series, we discussed KDToolBox::QtHasher, a helper class that allows us to use unordered associative containers datatypes which have a qHash() overload but not a std::hash specialization. The majority of Qt value classes indeed are lacking such a specialization, even if they do provide a qHash() overload. For our […]
Qt Developer Conference A Conference from Developers for Developers
We at KDAB are pleased to announce an event we’re planning to host in Berlin this fall, September 28-30. Save the dates for KDAB’s Qt Developer Conference — a conference from Qt developers for Qt developers! Qt Desktop Days, May 2021 — Cancelled Before we tell you more about Qt Dev Con, we’d like to […]
Discover Bottlenecks on QNX How to Speed Up the Process
For many developers, QNX is the operating system of choice, when it comes to developing on embedded systems. However, the performance limits are exceeded quickly, especially if you’re working on low-end hardware. As a result, you’ll likely need to perform an investigation to find the bottlenecks that contribute to reaching these limits, in order to […]
Qt Desktop Days Returns! CFP now open!
The event has been cancelled and will be integrated into our Qt DevCon event in June 2022. KDAB is bringing you another Qt Desktop Days this May! So, if you missed the first one that was held last September, or if you would like to attend a second, please join us May 19th-20th. That’s a […]
Efficient Custom Shapes in QtQuick : Shaders
A long time ago, I wrote a post about creating custom shapes in Qt Quick, via the scene-graph APIs. That post covered defining suitable geometry to draw a part of a circle, known also as a ‘sector’, efficiently, since such sectors occur commonly in instrument and vehicle interfaces. I started writing the second part, about […]
A 3D Block Building Game in QML
Here, at KDAB, we get to spend 10% of our time on learning what we don’t know or practicing and improving what we already know. Recently, I decided to use that time to learn more about the Qt Quick Rendering Engine. The best way to do so, I found, is to use it in a […]
KDSingleApplication: a class for single-instance policy applications
Another day, another blog about some of KDAB’s utility classes. Now it’s the turn of KDSingleApplication, a class that helps implement applications that follow the single-instance policy. What is a single-instance policy? Single-instance policy refers to those applications that want to spawn a unique instance for a given user session. Even when launched multiple times, […]