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In this episode, we will continue looking at the item based widgets for lists, tables, and trees. We will cover "the current item", selection, sorting and event handling.

LUMA Vision is developing cutting-edge 4D digital imaging (i.e. real time 3D rendering) and navigation to enhance cardiologists' and electrophysiologists' visibility into the heart during intracardiac procedures. With KDAB's support, they are creating it by using Qt to tap into top-notch graphics technology. Watch the video to learn more.

With the iDig Touch and Connect Guidance Systems, operators can dig with confidence. Thanks to a set of sensors, an operator can figure out how close he is to the target and visualize it on a 3D application. iDig easy-to-customize interface uses C++ and Qt as well as Qt3D. KDAB assisted iDig in setting up the 3D features, such as loading CAD files, mesh data structure and algorithms as well as rendering.

This episode of KDAB News includes: Interview of Volker Hilsheimer and Maurice Kalinowski from The Qt Company - Qt Roadmap highlights; Interview of Dr. Christoph Hennersperger from LUMA Vision by Till Adam - The future of intracardiac procedure: 4D Digital Imaging; Interview of Joseph Schneider from Schneider Digital - Bringing a whole range of 3 hardware to Qt software; Cxx-Qt 0.6 release; Tip of the month - Get going with Qt on VS Code.

LUMA Vision is developing advanced real-time cutting-edge 4D digital imaging (ie real-time 3D) and navigation to enhance Cardiologists' and Electrophysiologists' visibility into the heart during intracardiac procedures. With KDAB's support, they are creating it by using Qt to tap into top-notch graphics technology. Watch the interview to learn more.

In the final part of our series on 3D in Qt 6, we review the tooling around 3D, and how the different approaches available suit different business and technical needs. We look at what content creators typically deliver to us as developers, what operations and actions we might do with that, and how iterative development and revisions to content impacts us a developer.

In this video, we review the evolution of APIs to access graphics hardware, and the evolution of Qt rendering in parallel. Then we look at the abstractions and features created by Qt to take advantage of modern graphics hardware while remaining portable to a wide range of platforms. Finally, we look at what this means for integrating our own or third-party renderers into Qt 6.

In this video, we discuss the 3D solutions which ship directly with Qt6, and the different features and trade-offs of each one. We look at the key rendering styles and kinds of 3D content supported by Qt Quick 3D, and the ways of integrating the content with existing 2D scenes.

This video explores some of the choices around the changing options for 3D content in Qt 6. We'll work our way through the why, what and how of bringing 3D content in your existing Qt application.

Learn how to easily create realistic car paint materials using the Kuesa 3D "Iro Materials" in Maya. Remain flexible in material design using intuitive tweaks. Kuesa 3D Iro Materials are WYSIWYG (what you see is what you get) both in Maya during modelling and in the final 3D app.

KUESA 3D Studio provides a tool for defining animation groups. You can easily define sets of objects and / or materials within a given timeline range and give them a name. The so defined animation groups will result in an animation when exported to glTF.

This video short shows how KUESA 3D Studio allows you to quickly replace models with objects from a master file by their ID, and even reload them without restarting the app. When customers provide the final 3D model just before a release, this is just what you need to speed up your workflow.