Floating-point math is hard, and compilers will exploit every language loophole to make our FP calculations go faster, sometimes with surprising results.
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QObjects, Ownership, propagate_const and C++ Evolution Const Correctness in Qt Applications
A very common implementation pattern for QObject subclasses is to declare its child QObjects as data members of type “pointer to child.” Raise your hand No, keep your hand on your computer input device 🙂 Nod if you have ever seen code like this (and maybe even written code like this yourself): A fairly common […]