KDDockWidgets 1.4.0 has been released! KDDockWidgets is a framework for custom-tailored docking systems in Qt. This is a major release with new features and lots of fixes. KDDockWidgets 1.4.0 Overview The big highlights of KDDockWidgets 1.4.0 are the experimental MDI support and the new declarative API for QtQuick: By using MainWindowMDI, you can now have […]
Blog Archives
Qt Developer Conference A Conference from Developers for Developers
We at KDAB are pleased to announce an event we’re planning to host in Berlin this fall, September 28-30. Save the dates for KDAB’s Qt Developer Conference — a conference from Qt developers for Qt developers! Qt Desktop Days, May 2021 — Cancelled Before we tell you more about Qt Dev Con, we’d like to […]
Efficient Custom Shapes in QtQuick : Shaders
A long time ago, I wrote a post about creating custom shapes in Qt Quick, via the scene-graph APIs. That post covered defining suitable geometry to draw a part of a circle, known also as a ‘sector’, efficiently, since such sectors occur commonly in instrument and vehicle interfaces. I started writing the second part, about […]
A 3D Block Building Game in QML
Here, at KDAB, we get to spend 10% of our time on learning what we don’t know or practicing and improving what we already know. Recently, I decided to use that time to learn more about the Qt Quick Rendering Engine. The best way to do so, I found, is to use it in a […]
KDDockWidgets 1.3.0 Released QtQuick and PySide6 support, and more minor fixes
We’ve released KDDockWidgets 1.3.0! KDDockWidgets is a framework for custom-tailored docking systems in Qt. The main highlights for this release are PySide6 and experimental QtQuick support. The QtQuick backend isn’t production ready, but you can already build with -DKDDockWidgets_QTQUICK=ON, run the examples under examples/qtquick/dockwidgets/ and start reporting issues. Here’s the full list of changes: Experimental QtQuick […]
Qt and the unu dashboard
KDAB has been working closely together with unu to create the dashboard application for their next-generation of electric scooters. You can find out about these affordable, innovative, urban transport solutions and book a test ride here. unu is now launching the scooters. So in this blog post, we will have a look at some of […]
KDDockWidgets v1.1 has been released! An advanced docking system for Qt
KDDockWidgets v1.1 is now available! Although I just wrote about v1.0 last month, the 1.1 release still managed to get a few big features. Here’s the ChangeLog: Auto-hide/SideBar support This was much awaited and probably the last essential feature that was missing. You can now set a dock widget to auto-hide to a side bar. […]
Full Stack Tracing Part 2 Environment setup
If you’ve read the first article in this series, you’ll know what full stack tracing is and why you definitely want it. This time, we’ll show you how to setup full stack tracing on your Linux system. There are two steps – first get everything configured to capture a trace, and then view and interpret […]
Embedding QML: Why, Where, and How
If you’re already using QML in Qt, you know that it can help quickly create flexible user interfaces using little or no C++ programming. With a basic text file and some JavaScript logic, you can put together a pretty sophisticated interface like that shown in the Qt Quick Clock demo (below) with a minimum of […]
Of vectors and scalable things SVG, fonts, and QML
Vectors Moving away from my original plan, today we will be talking about Vectors. To start this series of posts I had a main motivator, SVG. It is a great file format, it’s the file type I use day in day out and the format I use the most to create all of my images… But […]