If you have bought an AAA game in recent years and wondered what it is doing when it says it is compiling shaders for a long time (up to an hour or more), then this blog will explain it a little.
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Nine Steps to Vulkan Literacy What the powerful new 3D graphics API can bring to your applications
No, this isn’t about Star Trek. If you’ve accidentally stumbled onto this blog to learn about the language of Spock’s homeland, try here instead. Vulkan (spelled with a “k”, not a “c”) is a powerful new 3D graphics API from the Khronos Group, the same consortium that developed its spiritual predecessor, OpenGL, and other related […]